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(1 edit) (+1)(-1)

A fun game so far, and I like the alchemy thingy a lot - looking forward to create my own homs :)

Wish list: Add a function to auto-select ingredients, or more/better way to sort the list (say a filter to select only specific properties).

Display issue: The item box is unusable when an item has too many traits.


Best solution is probably to restructure the screen and use a viewport with vertical scrolling, my "I WANT to use this item" hotfix reduces the font size.

Keep up the great work!

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Thanks for the praise. I'll look into fixing this. There actually aren't supposed to be so many traits so I'm certain I've done something wrong ha ha. 

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those were items I created in 1.0.1, with an absurd high alchemy level

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Interesting! I'm glad to see someone is having fun with it. I can't wait until chapter 1, so I can add many more alchemy traits.

(2 edits) (+2)

harr, found an easyish way to make crafting more streamlined: keyboard shortcuts.

In __New_Screens.rpy around line 60 directly below "screen craft_screen():"

key "c" action Jump("myy_craft_item")
key "K_LEFT" action [Function(page_left_recipe)]
key "K_RIGHT" action [Function(page_right_recipe)]

Same file, around line 170, below "if current_item:"

key "t" action [Function(toss_item,current_item),SetVariable("current_item",None)]
key "a" action Function(add_material,current_item,myPlayer)

When crafting one has nearly never the need to move the mouse outside of the item list.

don't need the selected item? bash "t" to toss it

want to use the item? bash "a" to add it to a slot

happy with recipe and ingredients? bash "c" to craft it

want to change the recipe? use left and right arrow keys

On a PC it's rather convenient, imho.

(+1)(-1)

That's true. I've not gotten around to exploring custom keys for Ren'py at current. Honestly I've been so swamped with work that I've been focusing on what I need to know in order to complete my tasks. 
It's always a help to learn something new though.