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(+1)

I really like the vibe of this game, very "retro". The song is banging and the visual effects are really well made, but I fell they could be tonned down a little bit in size/number of particles.

2 things about the gameplay, dying could punish the player, on my second go I tried to reach the boss without firing a single bullet and was able to do it, died multiple times and it didn't really matter. And you can also get "under" the boss and never get hit by any projectile making it very easy to kill.

But the game is very fun, good job!

(+1)

Thanks:)

I'll admit that a lot of the features which are largely essential to the shoot-em-up genre (which includes limited lives, power ups, object collision, and a scoring system), I wasn't able to implement,due to time constraints in adhering to the deadline.

I will, however, be implementing such changes in a subsequent update, once the rating period has finalized.  

I'll also be taking your advice to heart, in terms of toning down the music, as well as the particle effects, which admittedly at times obscure sight of the projectiles and compromise the player's ability to dodge effectively.

Again, thanks for the feedback:)

Cheers!