Play game
Strikers 1940-ish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #121 | 3.182 | 4.500 |
Audio | #130 | 2.828 | 4.000 |
Fun | #134 | 3.005 | 4.250 |
Overall | #155 | 2.828 | 4.000 |
Theme | #183 | 2.298 | 3.250 |
Approachability | #191 | 2.475 | 3.500 |
Creativity | #219 | 2.121 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool job! I like it a lot, reminds me to the old arcades, nice ships and effects, i enjoy it, the only thing a little hard to dodge the bullets but really bullet hell, maybe needs score and lifes and more levels, overall awesome work!
Hey thanks!:)
Fortunately, I happen to be working on some updates, as we speak, which will ultimately help render enemy projectiles in a way that is no longer obscured by surrounding particle effects, and will also feature a scoring system, limited lives, mid-air collision detection, and power-ups. Hopefully, I should have the upgraded version up and running within the week.
Great to hear from you:)
Cheers!
Awesome! I want try that, if you need some models count with me, only to feel a little part of that great job
Thanks:) That's very kind of you. I'll definitely keep the offer in mind.
Cheers!
This is impressive !
I really like how you perfectly nailed down the arcade feel, be it gameplay wise, or in the music and menu sounds.
The action is really good and keeps the pace up without reaching frustrating levels of insanity, which is awesome, the effects and explosions are really good, not to mention the plane models :o i really like their designs in general, with that realistic plausible look, but whacky alternate reality type of designs.
I like the giant version of the flying pancake plane as a boss XD
My only real issue playing this is about gameplay readability, the spark effect on player shots i feel is a bit too much and can obscure enemy fire, and enemy bullets are sometimes a bit bright and don't contrast all that well with the backgrounds at times.
But other than that it's quite a great bit of fun to play, with solid elements already there, this would be awesome as a full version with more content.
Congrats, especially since you did this solo, and Good job :)
Wow! Thank you:)
Admittedly, my reliance on so many particle effects, particularly during the explosion sequences, tended to overpower the visuals to the extent of obscuring sight of the projectiles.
Fortunately, I'm currently working on an update to address this issue, in addition to incorporating such features as life limitations, scoring, power ups, and mid-air collisions. While the parameters of the jam currently forbid me from updating the product until the rating period has elapsed, I should hopefully have a new and improved version of the game, uploading within a week.:)
Thank you again for the compliments and feedback:)
Cheers!
it definedly has the spectacle of an arcade game, i like that about arcade style games myself. maybe speed up the explosions, it looks a little bit like its in slow motion.
i think its possible to have both spectacle and visual clarity, for example if you somehow layer all the explosions and "less important" visuals low and important visuals like enemy bullets to the top they should always stick out.
the plane models look exellent, i thought it was part of some premade asset pack untill i checked the game page where you mention it.
i dont know if its intentional you cant go to the edges of the screen, but it would be nice to either have a visual showing how far you can go or be possible to go all the way to the edge of the screen.
Thanks for the compliments and feedback:)
I definitely notice that there's a problem with the particle effects overwhelming the sight of the projectiles, which makes them difficult to detect and thus evade.
In fact, I'm currently attempting to address a lot of the discrepancies, as we speak, which will also include such essential components as a scoring system, limited lives, and mid-air collisions. I also intend to introduce a few special weapons and power-ups, as well.
For the time being, I won't be able to upload any updates until after the voting period has completed, but hopefully the issues will be remedied, soon enough.
Thanks again:)
Cheers!
-Jesse
I really like the vibe of this game, very "retro". The song is banging and the visual effects are really well made, but I fell they could be tonned down a little bit in size/number of particles.
2 things about the gameplay, dying could punish the player, on my second go I tried to reach the boss without firing a single bullet and was able to do it, died multiple times and it didn't really matter. And you can also get "under" the boss and never get hit by any projectile making it very easy to kill.
But the game is very fun, good job!
Thanks:)
I'll admit that a lot of the features which are largely essential to the shoot-em-up genre (which includes limited lives, power ups, object collision, and a scoring system), I wasn't able to implement,due to time constraints in adhering to the deadline.
I will, however, be implementing such changes in a subsequent update, once the rating period has finalized.
I'll also be taking your advice to heart, in terms of toning down the music, as well as the particle effects, which admittedly at times obscure sight of the projectiles and compromise the player's ability to dodge effectively.
Again, thanks for the feedback:)
Cheers!