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(+1)

I really liked the concept, and the art and sounds were also excellent too, loved the art style and the chill vibes.

There's definitely a lot of room for improvement, gameplay-wise, though. The camera is too zoomed out from the player, so it's very tough to dodge bullets and platform. The main mechanic of making enemies into platforms wasn't very used. Also, I feel like the enemy AI was too good? It didn't seem fair for the player at all, especially with the camera being too zoomed out.

Overall still fun, though! I feel like this could go far with some more polish.

(+1)

Thank you! I'm  used to use the pixel perfect component in the unity to make the sprites keep their relative sizes in relation to the screen, in addition to that I almost aways make games that uses only one screen levels, so when I made the sprites I completely forgot that this game in could have bigger sprites, and would be better if it had hahahah I only saw that when I was with all animations of the main character and the enemy made, and I was like "this is too small, but its to late now to redo all this D: " I totally have to pay more attention on this things in the next project hahahaha.