Very clever implementation of the theme, and also interesting how your first choice of upgrade influences how you travel through the level and solve its puzzles. My main complaints however are how slow the player is (the +1 SPD upgrade is a blessing) and the existence of the instant kill laser hallway.
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Yeah the instant kill laser may be a little much haha, but it's not that bad since you respawn at the start of the room (initially it was at the start of the previous room lol)
I agree that Andolink did a great level design with those different path that reward the player for exploring the levels, props to him!
The player is slow, but for fast travelling you can hold the spacebar to run. It wasn't told in game unfortunately, maybe we should have put a text somewhere for that.
Thank you for your time, and your feedback! Glad you had fun :)