Hooo, I've never played tic-80 powered games before and this game certainly showed me what it can do. Bullet behavior is really intricate, and the stage 3 boss is really cool - the cube attack was impressive, and it's also funny how the boss shoots you with a bullet art of themselves :D
Though, I have to agree with Crow's Nest here - the large hitboxes of the player and bullets, coupled with player's slow speed, made the gameplay less enjoyable for me than it could be. I still had some fun "solving" the patterns in pointdevice mode, but more often than not I felt like the hits I got weren't very fair. The audio felt by far as the weakest point of the game.
I stopped at stage 3 boss but I would've continued if not for a slowdown issue - the game started working much slower and I wasn't sure what's the cause.
Overall, I think the difficulty would be much more fair if the player and bullet hitboxes, as well as player movement speed, were adjusted - for speed in particular I never felt the need to use shift focusing, so maybe change focus speed to the one the player currently has, while increasing player's normal speed? The diagonal speed also seems to be higher than the horizontal/vertical speed alone. And one last thing about player movement - the playing area was a circle, and yet when pushing against its boundaries it'd feel like pushing against a straight wall. It threw me off multiple times as I subconsciously expected the player to slide across it.
Still, I'd really like to revisit the game in the future when those issues are addressed! I liked the pointdevice-like mode of your game (even if it did call me a filthy casual haha) and its surreal and humorous story, it'd be pretty fun to play with some extra work!
(Oh yeah forgot to mention, not only do our games have matching stage count but also both have lasers available for special attacks! hi-five!)