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(6 edits) (+1)

Pretty fun take on a Vampire Survivors-like auto-attacking roguelike!

A few thoughts:

  • Do appreciate the faster movement speed over VS, but would like if it was even faster (or at least upgradable).
  • The player’s hitbox feels quite big, which when combined with the fast bullets from the boss, your slow move speed, and short i-frames makes it pretty hard to dodge.
  • The constant XP loss really hurts if your DPS is too low, if the stage doesn’t spawn enough enemies, the intermissions with the blue items, the boss fights.
  • Some way to recover health during the stage would be nice.
  • The boss can kill you before it actually starts if you “wake it up” with a short range weapon like the lightning rod.
  • The level 1 superweapon is fairly weak for the investment of a “nothing weapon” you have to initially give it, on top of banking on the weapon actually showing up at all after you get the blueprint.
(+1)

Huge thanks for the detailed comments! This kind of feedback really helps our development a lot! :)

- for the movement speed, we do have some ideas for passive items that you could get to upgrade certain stats, like speed of the ship and damage of the weapons

- we've gotten many comments about the hitbox, and will definitely look into it, making it smaller so it fits the bullet hell genre a bit better

- the XP loss mechanic requires some balancing, and is as well on our list

- HP recovery has also come up in the comments rather frequently, and for that we have some ideas already, like maybe a shop that you could purchase HP from between stages, or a passive that would give you health regeneration upon killing X amount of enemies or over time

- the boss thing is true, there we don't have anything thought out yet, maybe if the initial enemy stage was longer, or the XP gain was higher, the player would have time to build up a larger weaponry and have room for long range weapons as well, or maybe there should be some i-frames before the boss stage actually begins

- the weapon balancing is also a work in progress, laser hose is rather weak compared to the missile barrage, and the chance of it actually showing up needs to be looked into as well