A pretty fun, complete roguelike experience!
A few things to note:
- Well-presented and great BGM
- The player’s unupgraded attack feels pretty unsatisfying, from the way you can almost outrun its bullets (especially if you get any upgrades that lower bullet speed) to how it’s completely silent
- More SFX for enemies getting hit and dying would be nice
- The player itself is rather slippery, making dodging somewhat hard (and much harder if you have any ice skates, forcing you to stack max health so you can tank the final boss because you’re definitely not going to dodge it)
- The “not worth my time” calendar item can make basically nothing spawn for certain waves, leaving you with no enemies for a few seconds before the wave just ends itself [EDIT: welp, missed the disclaimer on the front page]
- An indicator for how much CONFINE time is left would be nice (while there is a music cue, I had to eventually mute the game during a CONFINE because the resulting sound of bullets hitting would blast my speakers)
- The number of enemy waves between bosses felt like it dragged on a bit, perhaps if there were slightly less waves before each boss?