This game is really nice i enjoy all of the weird items though some I don't fully understand how they work but its cool. I would like the items when you die and have to restart to spawn faster so i can get back in to game play. other wise really cool game. Have a Great day don't stop making games.
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Catacombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 4.148 | 4.148 |
Approachability | #12 | 4.148 | 4.148 |
Fun | #13 | 4.074 | 4.074 |
Audio | #24 | 3.852 | 3.852 |
Visuals | #44 | 3.926 | 3.926 |
Theme | #68 | 3.556 | 3.556 |
Creativity | #76 | 3.519 | 3.519 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Awesome submission! This game is really polished, from the menu to the visuals, SFX & music, everything has been well crafted and integrated together in a very satisfying and juicy roguelike bullet hell! Congratulations!!
The game is great. The visuals and audio are probably the best. It feels like a fully polished roguelike game, it reminds me of Enter the Gungeon.
Amazing entry overall!
A pretty fun, complete roguelike experience!
A few things to note:
- Well-presented and great BGM
- The player’s unupgraded attack feels pretty unsatisfying, from the way you can almost outrun its bullets (especially if you get any upgrades that lower bullet speed) to how it’s completely silent
- More SFX for enemies getting hit and dying would be nice
- The player itself is rather slippery, making dodging somewhat hard (and much harder if you have any ice skates, forcing you to stack max health so you can tank the final boss because you’re definitely not going to dodge it)
- The “not worth my time” calendar item can make basically nothing spawn for certain waves, leaving you with no enemies for a few seconds before the wave just ends itself [EDIT: welp, missed the disclaimer on the front page]
- An indicator for how much CONFINE time is left would be nice (while there is a music cue, I had to eventually mute the game during a CONFINE because the resulting sound of bullets hitting would blast my speakers)
- The number of enemy waves between bosses felt like it dragged on a bit, perhaps if there were slightly less waves before each boss?
Really fun music and nice sounds and graphics. Middle click is not a commonly used button though.. maybe e? Also, I love the intensity it reaches as time goes on!
Nice sound and graphics, apart from some sounds missing.
It would be nice to have some sort of particles when you kill an enemy, that way the player feels rewarded, because he just permanently blasted an enemy!
Also some sounds tend to get a little annoying when you hear them all the time, what you can do about that is go on your sound playing node, and randomize the pitch property, than every sound will sound a bit different and distinct!
BIG THING, i noticed a lot of lag when enemy bullets are spawned, i think you should store the preload in a variable so that you need to call preload() only once, this will make it so that it only lags the first time you ever call preload!
Very nice submission, great job!
Your game is amazingly fun!
The pixel style graphics really hits me, bgm fits the game and the enemy explosion(?) sound effect sounds extremely satisfying.
Those powerups are also cool, I pick 2*ice skates in my first run and…lets just say it’s super slippery and I definitely can’t handle that haha
The biggest problem I’ve encountered in the playing process(?) is that my atkspd is so fast that after the confined time ends, the whole game lags for about 1~2 seconds. And also I thought pause menu should stop the scene, but instead it doesn’t, and I died in the pausing state :(
Besides all that, this is an absolutely 5/5 for me, congrats on your fascinating work!!
This game was incredible! The sound design was amazing, and I really liked the art, though I'm not a fan of the inconsistent pixel scale. The gameplay is just as incredible! The varied items were nice, though I started getting duplicates around half-way through. I also really love the Binding of Isaac influences, finding the D6 with a reroll ability made me laugh out loud.
I think there's still a lot that needs to be polished, even though the game overall is very solid:
- The room is too large for the early waves, it's only really appropriately sized for the two bosses and the later waves, and even then you have to hunt down the few survivors.
- "Not Worth My Time" is way too overpowered, I took it late-game and still had a lot of empty waves. It breaks the game flow a lot.
- My computer lagged to death on the final waves and the final boss, definitely needs some optimization.
- I think the items should be more visible. They're very small and are in the center of the arena, so if you're further away you could easily miss them.
- I'd love for part of the HUD to have the items you have and the stats you currently have! That'd make creating a build be a lot easier.
Overall, the game was a ton of fun! I'd definitely love to see this get expanded on in the future, though preferably after it doesn't make my computer lag to death, hahaha.
I played the game and wow - just as I thought I was at the end, you managed to have even more gameplay! It took me about 30 minutes to beat it.
I love the music - the art is nice as well. The movement though is probably the thing I like the most - it feels very fluid and the confine mode feels great. (Also quite fun with 3 clones and holding down LMB. Makes it a contest of seeing if I can lag out my PC!)
I did encounter a couple bugs later in the game, around wave 15.
For some reason after I got the skip-basic-demon item sometime around that wave, the next two waves just didn't spawn. I went into confine mode on wave 17 - 18 and then they seemed to instantiate a dozen or so seconds later.
I also found a demon-guy who went out of bounds on one of the teen waves near the top-side of the map! But, I was able to kill him by changing my angle weirdly enough - even though he was outside the wall.
nice game and appreciating the visuals and variety in items available lending toward the replay factor. i do think there's a bug where i once chose "not worth my time" & was afforded 3 new items. choosing another and, again, 3 items to choose from. ie, the wave never began. otherwise, 5 stars on matching the theme and i would like to see some variety in maps if you continue progress on this. thanks for sharing :)
I had really much fun playing your game! You managed to create loads of content in your game in such a short time. Nice variety in powerups, I of course went for a full dmg build, and it was super fun! For me, the confined mechanic was really nice, it was cool to see the mayhem unleash when the effect wore off. I also liked that you added some bullet spread to the weapon. The weapon reminded me of the cooperative character's starter weapon in Enter the Gungeon. Some things that could improve the game:
- clear information about taking dmg, I died because I didn't realise that I had taken dmg, I even had loads of hearts lying around waiting for pickup (the fact that hearts stay in the ground is a nice thing, though)
- the controls felt a bit slippery, I think super precise movement would work better in a game like this
- some optimization would be in place, since my computer had quite a hard time in the later levels using confined mechanic, as there was zillions of bullets on the screen at the same time
- adding some juice to it! Like screen shake, particle effects etc
- adding more melee specific enemies (the melee weapon upgrade felt a little bit niche)
- the music of the level felt a bit off considering other aspects of the game (that's of course personal opinion, everyone enjoys music in different ways)
For a game made in 10 days, this was superb! I definitely would love to try out updated versions if you decide to continue developing your game :)
Very fun game! I compleated all 20 waves. Also the music is very nice!
I have a lot to say about this one, but I'll just start by saying I think it's a strong entry with a great fun factor! I played to the end and had a really good time with it.
The music is quite good and reinforces the mood well, and it's really cool that you wrote it yourself.
Your game has an underappreciated feature for a game jam: the way you display the controls to the player worked really, really well. I liked that I could read everything at my own pace before the action started, but without the boredom/awkwardness of look at a wall of text on an otherwise-empty screen. I'm filing this insight away for my future games. =)
If you're planning to continue improving the game, I would suggest taking a look at two main areas:
Pacing: The game alternates a lot between intense action and sort of awkward periods where not very much is happening. I even had waves where I'm pretty sure literally no enemies spawned (perhaps due to the Not Worth My Time upgrade?), which was just sort of strange. On a similar note, the confine mechanic feels awesome in the moment you use it, but I would have preferred a lower duration because after a few seconds of watching enemies stand still and shooting bullets that aren't moving yet, I'm sort of like "okay, now what?" That one might just be me, idk. I also just think there could be fewer waves between the bosses, or else more variety between each wave.
Difficulty: I actually found the game a bit easy, but not enough to be a problem as I still felt challenged and had fun. Nevertheless, I think it would help to balance out the difficulty for a more *consistent* "challenging but fair" experience. Make sure there are always enough enemies spawning to keep things interesting even with upgrades that reduce them, and maybe look for creative ways to ensure that there are plenty of bullets on screen even if the player can mow through foes with a high-damage build.
Really cool game though, well done.
Wow, thanks for all the feedback! I will definitely remember the things you brought up if I even add to the game. The gaps you experienced were probably due to Not Worth My Time, it was supposed to make things more convenient but ended up causing all sorts of pacing issues... it will probably need to be reworked or removed in the future. I'm glad you had fun, though!
A really slick game, nice big bright graphics and tricky gameplay that keeps you rushing around. So much faster than a lot of other entries I've played, and it pays off. Certain upgrades can maybe make the game too easy after a few waves, perhaps needs to be toned down if you made it into a longer experience. But it's a blast, liked it a lot.
This game was amazing. The waves were neat, but the powerups really made it great. I ended up making a "damage prone" build, almost all thing benefited if I took a hit. The only complaint is that the pendent that creates a heart when you use confine is broken, you can't actually pick up the heart.
Verry cool game, I have played this game the longest of all the games I rated. It is very enjoyable and looks really cool. Good job man!
I really liked this game, and I played it to completion! I think the confined mechanic is really good and the upgrades are a neat addition, although I will say by the end of the game my character was pretty OP, with homing bullets that did massive amounts of damage with lightning speeds. I could just sit in the corner, use confine, shoot a *ton* of bullets, and they'd immediately clear a level. Though in the beginning, when I was actually using the movement and confine to get out of sticky situations it was really fun and I think this concept could certainly be expanded upon. The art is also really nice.
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