Yeah, the capabilities are limited by the SDK. I don’t add any further image support. Hope you find it as useful as I do!
So, I've got it down how to compile media files into the app, but adding MP3 after the fact is another story. Following your directions, I made a *.audition folder under Data (in this case, I named it me.niles.audition) and then added a Music folder under this.. I placed one MP3 in the music folder and disconnected. However, that new MP3 never shows up in the audition app. What am I doing wrong?
Ah OK, so the *.audition folder is named like that in the docs as the exact name depends on how you loaded the app onto the device.
- If you install over USB, compiled to device, or loaded onto device from the Simulator it’s most likely called com.gingerbeardman.audition
- If you installed via sideloading website it’s called something else ending in .audition
Basically, when accessing via USB the folder should already exist at PLAYDATE/Data/ and end with .audition - you want to put your files in there.