A nicely put together shmup with a simple, yet engaging movement mechanic!
Some thoughts:
- A lot of factors make the game feel quite a bit slow-paced (not in a methodical way, just “slow in general”), such as…
- …the player’s relatively weak and slow-moving shot versus tanky enemies (though oddly enough it felt just right against the bosses) unless you really pointblank them
- …the fairly long stages against said tanky enemies
- …the first stage not having the swap mechanic at all
- …the player’s slow movement speed versus how wide the screen is (which I assume is to encourage the player to swap often, but it still felt too slow nonetheless)
- Could be more engaging if there were more mechanics like a scoring system or something to encourage the player to not just hold down the trigger the whole time