That’s some interesting feedback ! Concerning the player’s bullets, I’d say the damage of the wider cone is too low compared to the straight shots, which means you’re going to do almost nothing if you aren’t aligned with your target. The goal was to encourage precise placement, but that might have been too much ^^ You were also not the only one to suggest the game is too slow, that’s something that should be worked on then, if we expand on this, although I’m still not sure exactly what to do to improve… A scoring system might be nice, but we thought we would focus a bit more on the story aspect, and make the game accessible even to non-shmup-fans. Not saying they wouldn’t enjoy a scoring system, but it might not be the reason they would be interested in playing. Also we are not well-versed in shmups, do scoring systems typically penalise you for keeping shooting all the time ? That’s still an interesting possibility though.
(Also that screen of the credits is too cute XD)