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(+1)

Really cool matrix bullet time effect, I suppose it was achieved using Godot's Engine.time_scale?

I think a Celeste-like dash ability would improve the gameplay a lot, because right now, you don't have much tools at your hand to actually dodge the canon balls. Often, you just end up staring painfully long at your inevitable death.

(+1)

Yeah I agree. I did want to give the player another tool like an air-dash or a shield, but I couldn't find the time. You're also exactly right about Engine.time_scale. It seemed like a really cheap way to achieve the bullet-time effect. Anyways, thanks for playing!