Okay, just released a change that should fix this... sorry it took 7 hours. (once again, I was getting some much needed rest). Thanks for posting about it though!
Thanks! Yeah, the one way walls and stuff were a trade off I had to make for the game being playable by the jam deadline - not intentional design. I'm currently working on updating the game (and plan to do so for a while), and I have pretty much sorted those problems out so you'll be able to make a more logical mental map of the layout. Depending on when I put the finishing touches on the update, you should expect to see that update sometime in the next 24 hours.