Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)
I know the question is kind of off topic, 
but can I create custom graphics? 
like Minecraft's Shaders?, 
or Simple effects filters to the game, because I'm developing a Dynamic mod that, 
to make it more faithful to the name,
 I would need to add graphic effects to the 
game's projectiles like 
the famous Bloom among others, 
could help me in that?  
A community-made mod called "Cool Shadows", 
is very similar to minecraft shaders, 
including its extreme lag on non-dedicated architecture processors kkk, 
I took a look at the guy's code, 
and saw that he didn't render from the GPU but rather simulated 
the shadows of game elements using draw events built into your NTT,
 I was wondering if I can create shaders and an "OpenGL Code Interpreter" 
and integrate it into my mod.  
Is this possible?, can I create a Code Interpreter in NTT?
Thanks in advance!.
(+1)

v9940 has HLSL loading functions (shader_create, etc. - the 3d mod uses them I think), but I do not know if they will remain available since the extension I used no longer works in current GameMaker versions and my attempts to recreate it had very partial success.

Any “interpreter” for such a thing would be unbearably slow, which is also why integrated graphics cards struggle with shaders.

Thanks!