hey I cant find the sprite list is it possible if you can post a link?
From the text document:
/loadsprite [sprite name] [file name] Replaces the given sprite with file' contents. Files should reside in "images" subdirectory of the game. File names can have `_stripN` or `[N]` suffix to denote the number of frames included. For list of modifiable sprites, see https://bitbucket.org/snippets/yal_cc/jxLMx
I know the question is kind of off topic, but can I create custom graphics? like Minecraft's Shaders?, or Simple effects filters to the game, because I'm developing a Dynamic mod that, to make it more faithful to the name, I would need to add graphic effects to the game's projectiles like the famous Bloom among others, could help me in that? A community-made mod called "Cool Shadows", is very similar to minecraft shaders, including its extreme lag on non-dedicated architecture processors kkk, I took a look at the guy's code, and saw that he didn't render from the GPU but rather simulated the shadows of game elements using draw events built into your NTT, I was wondering if I can create shaders and an "OpenGL Code Interpreter" and integrate it into my mod. Is this possible?, can I create a Code Interpreter in NTT? Thanks in advance!.
v9940 has HLSL loading functions (shader_create
, etc. - the 3d mod uses them I think), but I do not know if they will remain available since the extension I used no longer works in current GameMaker versions and my attempts to recreate it had very partial success.
Any “interpreter” for such a thing would be unbearably slow, which is also why integrated graphics cards struggle with shaders.