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hey I cant find the sprite list is it possible if you can post a link?

Added the link to the post. It was included in the text document all along though.

oh okay thank

also I think you forgot to put in the fire effects because I cant find them

(+1)

It's probably sprTrapFire. There's nothing forgotten - that is a list of sprites in exact order that they were stored in. I have only attempted to deduct the original categorization.

ohhhh okay im just really confused

also you said it was in the text document but when i looked at the NuclearThroneTogether but I didn't see it so which one are you talking about?

From the text document:

/loadsprite [sprite name] [file name]
	Replaces the given sprite with file' contents.
	Files should reside in "images" subdirectory of the game.
	File names can have `_stripN` or `[N]` suffix to denote the number of frames included.
	For list of modifiable sprites, see https://bitbucket.org/snippets/yal_cc/jxLMx
if unfortunately Nuclear throne together has graphics limitations, 
I can simulate a "filter", 
as I was able to create a trailing 
effect to the character while
 it has a speed buff, similar to Motion Blur. 
if so is it possible?

Can you do this with code?

Do what in particular?

Just edit the stuff. Just to mess around with NT

Not unless you are willing to spend quite a while poking file formats apart to figure out how to do this or that.

(1 edit)
I know the question is kind of off topic, 
but can I create custom graphics? 
like Minecraft's Shaders?, 
or Simple effects filters to the game, because I'm developing a Dynamic mod that, 
to make it more faithful to the name,
 I would need to add graphic effects to the 
game's projectiles like 
the famous Bloom among others, 
could help me in that?  
A community-made mod called "Cool Shadows", 
is very similar to minecraft shaders, 
including its extreme lag on non-dedicated architecture processors kkk, 
I took a look at the guy's code, 
and saw that he didn't render from the GPU but rather simulated 
the shadows of game elements using draw events built into your NTT,
 I was wondering if I can create shaders and an "OpenGL Code Interpreter" 
and integrate it into my mod.  
Is this possible?, can I create a Code Interpreter in NTT?
Thanks in advance!.
(+1)

v9940 has HLSL loading functions (shader_create, etc. - the 3d mod uses them I think), but I do not know if they will remain available since the extension I used no longer works in current GameMaker versions and my attempts to recreate it had very partial success.

Any “interpreter” for such a thing would be unbearably slow, which is also why integrated graphics cards struggle with shaders.

Thanks!