Looks, sounds, controls and feels reall good. No problem there. There's two gripes I have with it gameplay-wise:
- It doesn't get harder, so as soon as you've figured out the timing it's fairly easy to just keep going. At that point highscore is just a matter of endurance and not a very exciting test of skill. It's still nice as a relaxing feel-good game though.
- It has aleady been mentioned, but one of the main mechanics, flipping to the top, isn't incentivised enough. There's no real need to do it and it's extremely risky.
Weird question: Can I see a full version of the character model?
Viewing post in Magnet Override jam comments
Thanks for the feedback. The game originally was meant to speed up the further you got however I had some issues implementing it at the time so it sort of got pushed behind the que of things to fix. I would like to continue working on the game and get it feeling like a more complete game so making it more difficult at parts is definitely something Ill be looking into.
I think that could also tie into your second point of going onto the ceiling, perhaps adding some sort of higher risk higher reward would incentivize some braver players to go up.
Here is the answer to your "weird question":
Hi, I worked on the art for this game; I'll be uploading some stuff to my portfolio in the next few days like the character model and hoverboard. So you'll be able to see a better lit version and also a 3D model marmoset viewer of them pretty soon on my Art Station account at: https://www.artstation.com/aeonkitsune