Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

For a single-level game, this game out really well.

I know that you struggled with getting the physics and handling right, and I think you came pretty close to nailing it. The movement feel is very good, and you've chosen a very cute Tux sprite!

I found myself wishing that I couldn't pass the springs unless I was sliding - having to slide past certain obstacles and low tiles could make for some interesting gameplay that works in conjunction with the specificity of movement mechanics here.

On the leftmost side of the level, it would be nice if the camera could position to allow the player to be further away from the edge of the screen. Positioning and aligning jumps feels a bit awkward when it's so easy for the target to be offscreen when hopping between the sides of that narrow climb.

I also feel like the level here is specifically a good showcase of the kind of movement mechanics you've been working on, and that's nice to see.

If you end up continuing to work on this game, I'd love to play a larger version!

(+1)

Thanks. I appreciate all the feedback. I acknowledge that my camera wasn't very well implemented. It was actually a workaround because I couldn't get it to work as I wanted. I also noticed that, in your stream, you were trying to find the name of the soundtrack I used as my 'level music'.  It's called 'Markalo goes to the disco'. You can find it under here.

Oh wow. Looking more closely at that person's website, they seem to be confused about a few things. They don't mention *which* Creative Commons licence they're making stuff available under (I assume they intend for CC BY, but each licence's terms are different, and there isn't one that really matches their stated requirements). They also say that their works are copyright-free (all Creative Commons licences except for CC0 - which doesn't require attribution - sort of rely on the notion of copyright for the licence to function and require a copyright notice to be present).

There's no need to feel bad about workarounds - IMO, jams are best treated as an opportunity to learn and practice project management in order to create something within a limited timeframe, and knowing when to let go of things that aren't quite working is a part of doing that effectively!