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The game has SO MUCH GOING FOR IT. The aesthetics are really nice, and the main music background is really soothing as well. The main issue is that the gameplay is so, freaking, awful. The player's hitbox and the opponent's hitbox are way too huge. So many times I have been hit a mile away by enemies. The attacking mechanic is garbage as well. Why don't you attack the moment you are full with points? It would make the game so much more fast paced and exciting. The combo mechanics doesn't really help too: it only collects in one blast, when you want to hit as many enemies possible in your blast anyways. It also has not too strong of a connection to the theme, as it could easily be mistaken for "attraction" instead of "magnetism". Overall, the game is soooooo close to being really, really good. A few changes to design decisions could really make this game amazing.

thank you for this honest feedback!

to begin with, I agree, I vastly oversized the hitboxes.

Regarding magnetism, I was inspired by this gameplay, that's why I pushed it like this, even if it doesn't have a literal application of it.

compared to the attack mechanics, I find that the delay allows the player to position himself correctly, because he does not "undergo" the timing of the explosion, because it can be frustrating if you attract too many balls at a place where there are not enough enemies.

I'm glad to know that with a few tweaks, you might like this game a lot!