Everything I thought while playing was already mentioned by others so I'm not gonna give you the same info for the third time :) Game felt frantic and had some exciting moments, there are actually ways of skill expression here so I enjoyed trying to gain a higher score. When it comes to hitboxes I would like to add that the standard in game development is always to make "good" hitboxes (pickups, etc.) a bit larger than they look and "bad" hitboxes (enemies traps etc) a bit smaller than they look. Player-friendly design is always a good idea, not to make the game "easy" but just to make it feel good to play.