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(+1)

I died a lot. I thought the game was a joke game at first because it seemed like every enemy kills you quickly. It wasn't until I figured out how to use the defense spells that I could kill some enemies. Perhaps in the starting area, you can have a demo battle so you can get the feel of how to win before you enter the demon world. I also got lost in the maze early on, I think more texture variation would help that.

Overall I liked the atmosphere and humor in the game.

>Perhaps in the starting area, you can have a demo battle so you can get the feel of how to win before you enter the demon world.

I'm hearing this a lot, it's something I'll 100% add in future games. The texture variation or how most of the walls are the same is due to it being the first time using the engine with a lot of plugins that alters how the engine handles walls. There is more variations in the paid version starting with the third dungeon of the game. I wanted the first two dungeons to have walls mostly the same for a sense of dread while exploring since the MC/player is trying to adapt to the new world. 

Thank you for your feedback and for enjoying the game. I'll take note of everything you said for future projects.