Thank you and thanks for playing :)
onedevpattern
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Recent community posts
The game is very difficult but I like the mechanic of each orb having a different effect and collecting new orbs that have their own effect. I didn't get it at first and had to look through here to see if I was playing wrong and I was. Perhaps find a way to convey to the player that you can move more than one orb at a time to set up combos. I liked the overall aesthetic and atmosphere of the game and the orb icons were very cool looking, to the point where sometimes I would pick the best looking one despite it not being the most optimal pick.
I defeated the Nogre! I think this game would really benefit from a soft tutorial. It is a little too abstract and cryptic at first and I really didn't understand the upgrades other than increasing my health. I did like the mechanic of collecting the runewords. I felt powerful after getting 1 runeword even though I didn't fully understand how the upgrades worked but I could tell they increased my chances of getting hits on the slots. It took me a couple of tries to win. I went into an area that didn't have a mine so I was stuck and chose to die. The next time it happened I discovered I could summon the boss through the alter and that is how I was able to win. A very simple and mysterious game but also fun to play.
A very impressive amount of levels for a jam. For most of the first half of the game, it felt like it was just trial and error until I got lucky, but there is some good brain puzzly stuff in there. Watching the ball bounce around and make it is very satisfying though. Even more so when some of your successful shots were because you hit your own ball and one of them makes it.
Oh, that's right I completely forgot about that. Then perhaps there should be a slight delay when rubberbanding after just moving the camera. It's really only in that half-second where I move the camera and attempt to select a target that the instant rubberband moves the camera and I end up picking the wrong target.
That was fun. I was able to train 10 archers and kill the big king demon in 3 rotations. One thing that was a little annoying was how the camera rubberbands back to your selected units. It made it difficult to select targets for my archers that were out of range. I also kept left-clicking to place buildings. I also never built any walls as my archer towers had no problem killing the orcs. I also didn't know what gold was for so I didn't build the gambling thing. Overall fun game and a nice game loop.
Combat is easy to learn but it takes a little getting used to the button placement. Navigating the equip menu is a little unintuitive. When I find a chest after the first one and press E it just opens up the inventory/equip menu but I don't see any new items or if there are any in the chest. I like the look and direction of the game, especially the moving tree effect. There is an interesting variety of enemies, especially for a jam.
I died a lot. I thought the game was a joke game at first because it seemed like every enemy kills you quickly. It wasn't until I figured out how to use the defense spells that I could kill some enemies. Perhaps in the starting area, you can have a demo battle so you can get the feel of how to win before you enter the demon world. I also got lost in the maze early on, I think more texture variation would help that.
Overall I liked the atmosphere and humor in the game.
Very cool demo. I like the atmosphere so far. I wish didn't have to press a mouse button in order to move the camera. I would prefer if it was locked and the mouse button can use your slot 1 ability or something. I was a little disappointed that the spells didn't do anything yet, but I understand that the game is still in its early stages. It seems as though adding classes allows for learning spells that are a combination of adjacent classes? If so, that will be a fun mechanic to play around with.
When you level up, sometimes you are given the option to unlock one of three classes. But it seems you can only have 3 classes max at a time, so I am curious to know what else you get to pick from when leveling up once you set your 3 classes.
I look forward to playing once these mechanics are fleshed out.
Movement feels a little wonky. The jump trajectory doesn't feel good and the character moves too slow. You shouldn't have to press the spacebar to shoot the tongue, it should just be the directional buttons that activate the tongue. I think if you included control customization it would feel nicer to play with my switch controller. I liked the look of the game and the general atmosphere and Pomao is a very cute character.