Found another bug. When making a copy of a program to another CraftoMate, sometimes (but not always?) it seems to "copy by reference" instead of "copy by value", which results in the code becoming messed up if you edit either of the CraftoMate's code to make slight modifications.
... And another ... If you pause a CraftoMate, do a global game pause and then unpause, the paused CraftoMate becomes unpaused as well. You also have to click the CraftoMate's pause button _twice_ to pause it again.