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Nice little game! Controls feel nice (maybe a bit too responsive, but only my preference, I mean a really quick tap on the arrow key causes a big dislocation), and the level layout was nice. Furthermore, I appreciated you did your own art/music! The game runs smoothly!

One super small observation. The Z-Index (I used Godot too, nice!) of the UI element relative to the barriers in some areas of the game: the white outline of barriers is rendered over the black outline of the health bar and something similar happens with the gems counter (my I would put UI element in a separate CanvasLayer with higher layer number)

Nice job, keep up the good work! 

Thank you! I'm only about 2 months into using Godot and game design in general at this point so any advice is a god send. I am currently working on a full refactor for the game to be released after the judging is over. (I was too focused on making things work and not enough on making it easy to adjust later...)