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(+1)

Fun gameplay loop.

- I disliked the slow UI with the slow jumping cursor. Going from Adventurer to Options takes waaay too long. Maybe I'm missing some UI interaction here.

Thanks for giving it a go. That UI movement was my attempt to make a more visual menu while dealing with the RPG Maker engine. This is not ideal I agree with you. Got too many remarks about it.

Would you say the navigation in the upgrade screen (mouse like) was a better thing? Or is it similarly bad?

(+1)

I didn't particulatly remember it, so it probably didn't feel bad.