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(1 edit)

I’ll make it more obvious in the future that the turn speed can be adjusted in the options menu. The UI being opaque is a common complaint, so it’s a priority.

The intention is that you only lose when all party members hit 0, but allies with no health don’t take turns and can’t be targeted for attacks, so it’s good to keep them alive. I’ll include that in a future how-to-play.

Thanks for playing.