Interesting concept but still rough around the edges. Would benefit a lot from respecting the player's time more - as it stands a turn takes a lot of time to play out. The combat speed could easily be twice as fast and I'd still think it too slow. Allies also can't die? My barb-bro dropped to no visible health, and I was able to just heal him on the next screen. I played the game with the idea that if anyone drops to 0, I'm done for - maybe it's a conscious decision but it could use some detailing so the player knows what the limits are.
Final score: Boobs too small / 10