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Interesting concept but still rough around the edges. Would benefit a lot from respecting the player's time more - as it stands a turn takes a lot of time to play out. The combat speed could easily be twice as fast and I'd still think it too slow. Allies also can't die? My barb-bro dropped to no visible health, and I was able to just heal him on the next screen. I played the game with the idea that if anyone drops to 0, I'm done for -  maybe it's a conscious decision but it could use some detailing so the player knows what the limits are.

Final score: Boobs too small / 10

(1 edit)

I’ll make it more obvious in the future that the turn speed can be adjusted in the options menu. The UI being opaque is a common complaint, so it’s a priority.

The intention is that you only lose when all party members hit 0, but allies with no health don’t take turns and can’t be targeted for attacks, so it’s good to keep them alive. I’ll include that in a future how-to-play.

Thanks for playing.