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Nice Strange Journey vibes. The first person dungeon crawling feels surprisingly good.

- I can get infinitely many potions from the Head Engineer.

- Game crashed when opening the Load screen menu

- I immediately got 1 shotted by a horde of skellis

- The Magic category seems to be duplicated

- The lack of a minimap in the dungeons is definitely a problem when combined with the same textures and repeating corridors

Thanks for playing with the feedback. This demo is older than the current build, so stuff like the infinite potions, magic category being duplicated, and the loading screen crash don't exist in the current build. I lost the project files for the demo itself which prevented me from updating it. The lack of the minimap and how strong the enemies are is a design choice: to force players to learn how to use the shield spells effectively and to have a dreadful atmosphere at the start of the game. Lots of marked tiles that teleport the player at the start so there is always a way to get unlost and a way to stop backtracking. I made the first dungeon bigger in it's floor size compared to the other dungeons that have smaller floors but multiple floors. I made the other dungeons have more than the same textures for variety, it was a design choice to have the starting area feel dreadful and samey before introducing more varied content. Maybe that is a bad idea, but I think it works well for what I'm trying to showcase. But a lot of people are having the same problems that you stated, so it's probably worth looking into and to see if it can be better. I'll definitely think about it and how it could work better with the game.