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Combat's quick to learn and nice & snappy, I probably just need to gitgud but the daze state when you're hit last a long time. 

I think the inventory management needs improvement, I would love a way to manage my inventory away from chests & I should be able to rotate items 90 degrees instead of just flipping them.

Also, I don't understand how potions work.  When I eat the chicken my current & overall stamina increases but the potions don't behave that way.

I also ran into a bug at the tail end of my playthrough, I was able to walk on water, you can see it atthe 21 minute mark of the video

(+1)

Hey, thanks for playing. I watched your whole video. You were correct about what the orange circle was, I just don't have any lighting changes yet for the day night cycle. The water that you walked on just needed a different graphic for it since it wasn't deep water, and it covered your legs when you walked through it. Also, on controller you can use the triggers to rotate an item in the inventory. If you look at your video at 3:03, you can see the controls on the bottom of the screen. As for the multiple swords thing, yeah I need to make it so you can't put more than one of a certain weapon into your inventory. Furthermore, I'm glad you figured out how the ration works, since not everyone does. Meanwhile, the potion is working as intended. The goal for the game is for it to be a game about picking a load outs and taking dangerous treks into the monster filled wilderness, so the injury system (HP capping) and the chests (and being unable to change your inventory away from them) are working as intended for now. Also I just don't have death (for the player) or drowning (for anyone) programmed yet. You did a great job and I audible cheered when you won a few fights. Thanks!