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I encountered a bug in this area: once I triggered the enemy battle, it hang.

The console output looks like this: 


Other than that, you weren't kidding about the game being unbalanced! If Marni manages to survive, she starts balling out of control quickly, and I wanted to keep playing so that she could get even stronger, but I got stuck in one of the levels: the path ahead was too narrow to walk, don't know if it's a bug, or the level is just unfinished, and that's why it's like this.

On the other hand, it feels like I have 0 control over the game, cause all spells are cast on cooldown(although, some of them weren't cast even when they were off cooldown, I even tried clicking them, but it didn't work, don't know what's up with that), and Marni's speed is too slow to really affect anything(reminds me of SNKRX, t had the same problem).

Oh, and I liked the art.

thanks a lot for playing, i just fixed thtat crash, the bugged path and updated the thing, however there isnt anything past the narrow path anyway

speed-wise i plan to have the player be slow at the beginning but be able to solve that quickly with speed-increasing items