thank u for testing my game, ive yet to make it so battle start and end properly as well as making a proper wave-spawning system but ill try to get em out by next demo day
I encountered a bug in this area: once I triggered the enemy battle, it hang.
The console output looks like this:
Other than that, you weren't kidding about the game being unbalanced! If Marni manages to survive, she starts balling out of control quickly, and I wanted to keep playing so that she could get even stronger, but I got stuck in one of the levels: the path ahead was too narrow to walk, don't know if it's a bug, or the level is just unfinished, and that's why it's like this.
On the other hand, it feels like I have 0 control over the game, cause all spells are cast on cooldown(although, some of them weren't cast even when they were off cooldown, I even tried clicking them, but it didn't work, don't know what's up with that), and Marni's speed is too slow to really affect anything(reminds me of SNKRX, t had the same problem).
Comments
It's nice, but you know it is unbalanced.
I wish there was some time at the start of the battle before you can get hit.
Also maybe enemies shouldn't be taking damage/dealing damage when they are not on the screen.
thank u for testing my game, ive yet to make it so battle start and end properly as well as making a proper wave-spawning system but ill try to get em out by next demo day
Nice Victory lap after the Demo ended, cute music.
Battlefields could either use some terrain or something, or just be straight up autobattles I think.
When you get hit by stuff after clearing the battle, you don't lose health, but the upgrades you can choose randomly reroll.
thnak u for testing, im still a bit on the fence on whether i make this a half-bullet hell or a full auto,
The shockwave instakills all enemies on screen. Pretty fun, I got to the point where I got hard locked.
yeah something must be weird with it considering how it stutters every time it spawns. thanks a lot for playign my game !
I died.
Game left on the battle screen and nothing happened.
Needs a game over screen.
woops, thanks for testing!
Simple but engaging. Nice music too. One problem is when i died, I couldn't start over. Also some animations would be nice.
oh yeah i forgot about the reset button, thanks a lot for playing!
got to level 21 then got trapped awesome idea has exploration and combat more fun than turn based, also like the music.
the part where u got trapped was most likely the end already, thank u a lot for playing!
I encountered a bug in this area: once I triggered the enemy battle, it hang.
The console output looks like this:
Other than that, you weren't kidding about the game being unbalanced! If Marni manages to survive, she starts balling out of control quickly, and I wanted to keep playing so that she could get even stronger, but I got stuck in one of the levels: the path ahead was too narrow to walk, don't know if it's a bug, or the level is just unfinished, and that's why it's like this.
On the other hand, it feels like I have 0 control over the game, cause all spells are cast on cooldown(although, some of them weren't cast even when they were off cooldown, I even tried clicking them, but it didn't work, don't know what's up with that), and Marni's speed is too slow to really affect anything(reminds me of SNKRX, t had the same problem).
Oh, and I liked the art.
thanks a lot for playing, i just fixed thtat crash, the bugged path and updated the thing, however there isnt anything past the narrow path anyway
speed-wise i plan to have the player be slow at the beginning but be able to solve that quickly with speed-increasing items