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(+2)

That was a nice little demo!  Would have really liked to see more gameplay like adding things to the scrapbook. Wish you guys the best in your continued development.

  • Thinks I liked:
    • The pixel art looks fantastic!
    • The moving and hopping animations are nice.
    • I like that the speed of the dialogue varies like when the character pauses with "..."
    • Its nice that you are able to quickly click through the dialogue if you don't want to wait for it to be written out.
  • Things that could be improved:
    •  I would have liked to play the game full screen or have the option of resizing the game window. I feel that the game window is a little on the small side.
    • Would be nice to include a "click / press a key to continue" message on the first dialogue screen so the user isn't left wondering what to do.
    • The scrapbook icon appears at the very start of the game. It looks like you can click on it but clicking it does nothing. Maybe add the book to the UI when the user is actually able to click it.
    • Instead of the prompt memory game begin, maybe you should say "memorize the path of the butterfly" to re affirm the task.
    • The lower right and upper left of the map have a bridges that you cannot cross. Instead of having an invisible wall maybe add some barrier sprites so that the player is not mislead / frustrated.
  • Additional notes:
    • The game page looks great!
(+3)

Thank you so much for playing! And yes, a lot of things didn’t make it in the game due to the time constraint, i.e: scrapbook icon, bridges. Those might be the first things we’ll work on when the jam’s over. Thanks a lot for the feedback! Many things will definitely be improved.

(+1)

Thank you for the great feedback! Actually blocking the unavailable paths was something I didn't even remember to think about so thanks for pointing that and all the other things out! We'll definitely do some updating and try to finish the story as well.