this is a really sweet game and I love the atmosphere, theme, and storytelling aspect of it!!
BT
Creator of
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So I finally done the last quest and done with the game! The choice of no bgm and only se really adds to the strangeness and minimalist of a place that is essentially a white void. Mentioned this before but i really adored all of the doodles! Especially the more abstract and creepy ones (also imagine my surprised seeing one when wandering the white space lol).
Anyway, this is a simple game but i love it! Great work!
Bug found: if you don’t have the MS Mincho installed, the text will not be show correctly. You can install it here: https://drive.google.com/drive/folders/1IxMoIw3EQ0xYmHjLKiNqDAm7ClX-4qDA?usp=sharing
Very cute game with a great theme! Wise message from Sylvia there: no need to pay attention to things that are not worthy and just enjoy your life.
Love the sketchiness of the arts, I think it fits rather well. It’d be nice to have something playing in the background, but the silence is not so bad.
And lol, poor dude doesn’t have a proper name.
Thank you so much for the feedback!
We’re still developing the ideas for the story so I’m also curious how things’ll turn out lol
The current BGM was supposed to be, like you said, used for when the kid goes out, though for various reasons, we couldn’t use the song made for the village.
Thank you again for playing and the suggestion. Glad to hear you liked the visual concept!
Glad to hear that you love the story! We do intended to make a longer post-jam game that’ll expand the story (if things go well that is, lol) We’ll definitely fixed the navigation problems, thank you for the suggestion! It’s great that you enjoy the song. There’s one other song made by out great composer edude, but sadly we didn’t have time to put it in the game.
Anyway, thank you very much for playing!
The original intention for the room is not that big, but somehow it ended up looking so spacious lol. We’d definitely fix that in the post-jam. It’s great to hear that you love the flower room! I’m most proud of that. And the amazing final screen is drawn by our other amazing artist José!
Thank you so much for playing!
Oh dear, maybe there’s a bug transfering you to the wrong room, we’re sorry for that! Though I’m really glad to hear that you like the aesthetic of the game. Thank you so much for checking this out!
Would you mind telling what’s the room you came across and describe the empty space? We might be able to come up with a solution.
Thanks a lot for playing!
Glad to hear that the game come across well. For the dishwasher, I did it under the assumption that one checked out everything in the home; I should have made the dishwasher more clear lol. It seems that setting a timer on certain parts for events to play is not the best approach. I’ll definitely construct the gameplay differently in the future. Thank you very much for the feedback!
And I actually like that song lol.
Upon seeing this I fell in love with the solemn art style of the game!
Adore the way text is displayed. Look so cool lol. One cons I’d say is the font. I suggest using a serif font, it’d fit the game’s style better.
This is a short, but rather touching game. The choice of art and music is to me perfect. I’m intrigued by the one ending where you decided to surrender to your feeling. I know that she did surrender, but still, I wonder if the knife and the thing that appeared at the end are some sorts of symbolism to Silvia trying to fight back and stay strong? The scene where she sits with Simone then becomes motionless hit me the hardest. And the poem at the end ties the plot together really well.
Overall, this is an amzing game! Congratulations!
And heck yeah, Moonlight Sonata.
The game hooks me right from the intro, with its music and the diary entry.
The unique art style is one of the things I most enjoy about this game. The sketchy kind of style gives it a rather depressing and eerie vibe (the world is ending!)
One cons to me is that the text seems to be cut off, so the flow of dialogue feels clunky.
I got the ending where Malva make up with Erika first, so the other ending hits hard. It’s great that you incorporate events in the real world with that of the imagination, so what’s going on in the game doesn’t feel extraneous.
I really don’t have any other word to describe the game other than just: amazing. The disruption in previously seen routine where Malva just sleeps and sleeps and sleeps made me sit tight. And of course the story branches out to what I love about it.
Love the achievement snip-bit lol. Made me chuckle everytime.