I got 440k around stage 28.
I think the power ramp up is a bit slow. You can pause and regen up just leaving 1 asteroid till you are ready for the next stage. So I think you should just auto regen to full as completion.
I'd add more music for a bit of variety. A different sound for multi shoot. More variety in general with enemies and asteroids. Explosive asteroids for example. You can always rogue like it and add various random items or a currency to build then offer something between stages. Like in nuclear throne.
Oh and you could add de-thrust. Otherwise moving is a hassle really. I just floated around most of the time because inertia build up was a pain to deal with by 180ing ,
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Thanks for playing for that long. Variety in the gameplay is something I'm taking note of as well as the other criticisms. I did think of a de-thrust in the form of a stabilizer that would slow the player down but since this was reminiscent of Asteroids I didn't pursue the idea. But for a non-asteroid game that would be an improvement. Movement seems to be something I need to adjust and I appreciate the feedback.