Great game concept and a very unique mechanic!! Really liked it. Great audio and the background. A few things:
- The movement feels a bit slippery. I don't know if its intentional or not, but it takes time to adjust and adds sort of an additional challenge to the game.
- The Shrunk mechanism is good, you can add different levels of size and expand this in many directions.
- As someone suggested already, using a certain combination of controls, we are able to break the levels. I don't know how it is configured in Godot but according to unity, it is probably happening because of collider size changes when the character shrunks-unshrunks.