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(+1)

Great game concept and a very unique mechanic!! Really liked it. Great audio and the background. A few things:

  1. The movement feels a bit slippery. I don't know if its intentional or not, but it takes time to adjust and adds sort of an additional challenge to the game.
  2. The Shrunk mechanism is good, you can add different levels of size and expand this in many directions.
  3. As someone suggested already, using a certain combination of controls, we are able to break the levels. I don't know how it is configured in Godot but according to unity, it is probably happening because of collider size changes when the character shrunks-unshrunks.