Fun mechanic. The moving blocks are a bit finicky at a couple points. Overall I really enjoyed it. Great work!
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Shrunk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #14 | 3.889 | 3.889 |
Audio | #17 | 3.519 | 3.519 |
How Fun | #18 | 3.481 | 3.481 |
Overall Performance | #26 | 3.444 | 3.444 |
Theme + Challenges | #30 | 3.370 | 3.370 |
Gameplay | #30 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience?
8 months
Social Media?
http://Instagram - https://www.instagram.com/valtaria_stud1os/
Comments
Great game concept and a very unique mechanic!! Really liked it. Great audio and the background. A few things:
- The movement feels a bit slippery. I don't know if its intentional or not, but it takes time to adjust and adds sort of an additional challenge to the game.
- The Shrunk mechanism is good, you can add different levels of size and expand this in many directions.
- As someone suggested already, using a certain combination of controls, we are able to break the levels. I don't know how it is configured in Godot but according to unity, it is probably happening because of collider size changes when the character shrunks-unshrunks.
Another Godot user, nice! Really nice game: polished, sprites are cute, great concept and base mechanics, as someone already said controls can feel a bit slippery/floaty but I got used to them pretty quick, I really like the color palette and the geometric/minimalistic background that fits very well with the music, the parallax background and it runs smooth!
I playtested for a little bit (to find something that could be useful for you) this is what I noticed (maybe you already know about them):
- you are on a moving platform and you are not moving concerning the moving platform, you shrunk -> (probably because of the different inertia you gave to big and small states) you are thrown forward (in the direction of the platform movement), I would expect that if I'm I got zero momentum respect something shrinking does not change that
- I was able to do the following (I think it could break some levels, for example, I used it in level 2) a combination of jump and un-shrunk in constrained space:
Anyways, super great job, really enjoyed it!
Wow, really good gameplay features like shrinking mechanic! Good job!
This is such a great game concept. The character is so cute and I love the sound too. I had trouble on the 2nd level and wasn't able to make past the spikes after getting the key. I think I need more practice :-) Great work!
Cool game! Nice level design, good audio. The only thing that I would change would be to change sizes with one button.
I looooove the concept for this!! Also the character bobbing when you jump was a really nice touch!
Really good game! As everybody noticed, the controls were a bit off, but for me it wasn't a game-changing issue, great work with the graphics and the sound, keep up the good work!
Fun game and concept, but jump feels way too floaty, and also it is hard to tell between the actual platforms to the background.
But overall I had fun with this one, good job!
I love this concept, my only complaint is the controls. As others have already mentioned they feel "floaty", and (if you are planning on tweaking the game after rating has ended) I might suggest that grow/shrink is bound to a single key press as a toggle. Otherwise love what you have done here!
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