- if escape shows the menu, escape to return to game would be nice
- the menu is unreadable if looking at something white
- would be nice to hold [R] to respawn instead of the menu option
- consider changing (or adding) sliding to RMB, pressing LCTRL or C when holding shift is tough
- wall running feels janky when you run/fall at high speeds and then just get stuck to a wall
- hugging a corner and climbing feels like cheating
- I did get all the way up one of those hand things, even if it's because of corner hugging
- I did even one better, got all the way to the top:
- felt like climbing that endless pole in dragon ball
- got real good at wall cheesing by the end
I love surfing so this is definitely my type of a game. I just want to wall climbing to be more polished in the sense that I'd feel like it's something I can be good at rather than feel like I'm exploiting the game: I'm not even sure if you wanted people to get up to the top, since there's no save point. I also forgot there's a grapple in the game, didn't care for it at all. I'd buy a set of increasing difficulty levels with a timer when there's less cheesing. SicTransit? More like Sick Transit.
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Damn, I'm surprised you got to the very top of the level wihout using the grapple--especially since I made it harder to climb up by just wallrunning compared to the previous versions. Thanks for the great feedback! Yeah, I gotta lotta work I need to do on the UI. I'm definitely planning to let people set their own keybinds with two options for each, ideally people will set the binding to whatever works for their hands.
>would be nice to hold [R] to respawn instead of the menu option
Oof, spiritually this hurts. This was towards the bottom of my Demo Day triage list and I didn't get to it ;_;
>hugging a corner and climbing feels like cheating
Tell that to all the people I dunked on in Titanfall by doing exactly that (^: