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Feels and plays pretty much the same as last DD.

Was excited to see the Palm Trees and was not dissappointed, good Job.

Collision feels a bit strict with 1 tile wide passageways and cave entrances, maybe allow sliding around corners to kind of slide into those, like old 2D Zeldas did.

Thanks for playing. I'm happy the palm trees look good to someone.  That corner sliding thing isn't a bad idea. Might try it out.