>Sorry if I did something wrong
No need to apologize for just playing a demo! Yeah, I gotta add more level elements so that way the flat part before the big stones is not as mind numbingly boring as it currently is.
>Theres not a lot of verticallity to be gained, regardless of what I tried, but maybe I just did it wrong.
You did nothing wrong, unfortunately. I'm planning on adding boost pads that'll shoot the player up & moving geometry that the player can ride up, but I didn't add them in time for Demo Day.
>peaking over high corners is a nice touch, but it was a bit fiddly to trigger it.
Yeah, a lotta people are having troubles with this. I'm gonna be taking a serious look at it.
And yeah, the grapple has got a lot going on and I don't really teach anyone how to use it--which is a BIG problem & entirely my fault. I really dropped the ball on teaching all the movement options, I see now that I need to be a lot more thorough in the tutorial section.