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(+1)

The Environment was pretty interesting to look at after the Tutorial, movement through it not so much. Even with Sprinting fully enabled, it feels slow, I think it should feel a lot faster, tried a bit to slide+bunnyhop, but never breached 1000 (10m/s if you're using UE default values) by much.

Theres not a lot of verticallity to be gained, regardless of what I tried, but maybe I just did it wrong.

Sliding feels alright, apart from the slow speed, changing directions doesn't, thanks to keeping a lot of momentum in the facing direction, slowing you down a lot.

The Tilt on the Wallrunning is nice, as is the jumping off ( again, ignoring the slow speed overall), peaking over high corners is a nice touch, but it was a bit fiddly to trigger it. 

Grappling Hook felt off, was expecting it to give more of a pull, then just hang down from it. Maybe it'll work well the way it is if its used to swing yourself around when you have a lot of momentum, but (at least I) couldn't built that much momentum for it.

Sorry if I did something wrong.

(2 edits)

>Sorry if I did something wrong
No need to apologize for just playing a demo!  Yeah, I gotta add more level elements so that way the flat part before the big stones is not as mind numbingly boring as it currently is.
>Theres not a lot of verticallity to be gained, regardless of what I tried, but maybe I just did it wrong.
You did nothing wrong, unfortunately.  I'm planning on adding boost pads that'll shoot the player up & moving geometry that the player can ride up, but I didn't add them in time for Demo Day.
>peaking over high corners is a nice touch, but it was a bit fiddly to trigger it. 
Yeah, a lotta people are having troubles with this.   I'm gonna be taking a serious look at it. 

And yeah, the grapple has got a lot going on and I don't really teach anyone how to use it--which is a BIG problem & entirely my fault.  I really dropped the ball on teaching all the movement options, I see now that I need to be a lot more thorough in the tutorial section.