Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey, thanks for playing! I haven't decided yet how I'm going to handle trees obscuring the player's view. And yeah, I need to mess with the AI to make it so they don't go running into the water. As for the sword in narrow paths, I'm happy you were able to figure out you could to a thrust attack, and I'm probably going to be leaving wall hitting in for now so that choosing attacks/weapons appropriate for environments is important. For the crossbow, right now I am planning on making it use ammo eventually, so sorry about that. I might mess with the swim speed, but I might also make it so armor and shoes and other things effect swim speed. As for swarming enemies and 1 vs 1 and 1 vs many, it's mostly intentional that fighting multiple enemies is dangerous, so I doubt there will be many situations like the room with the 5 baddies in the final game.