I watched some miners die and blew up a few spaceships. The actual encounters were really fun and I liked that the missiles had to be aimed, giving a great feeling when hitting them. The battle also had a great flow where I would get close deal damage and drift apart and try to snipe the enemy, never a stale moment. I'm not sure why I had two spaceships and the turrets weren't really explained anywhere but I chose a ship and slapped some of them on it and I think they did a bit of damage. The ability that shot a million rockets was really cool and looked amazing so great job with that. I think the prologue was kinda long and not too engaging, a stark contrast to how fun the encounters were but I do understand it's need, perhaps starting with an encounter immediately, then sprinkling the "story" missions in-between to break it up could work. The game looks amazing and you've done an amazing job with how it looks and plays. What do you plan on adding next?
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I'm glad you enjoyed the game. Thanks for playing! The main story is intended to deliver tutorials, at least in the beginning. I realize it can be a bit dull - especially for the first one - so this is something I will improve. There are some mechanics not covered yet, but they will be added in future story content. But yeah, encounters are designed to be played purely for fun - so the current focus is creating a game mode of procedurally generated encounters for the next major version.