I watched some miners die and blew up a few spaceships. The actual encounters were really fun and I liked that the missiles had to be aimed, giving a great feeling when hitting them. The battle also had a great flow where I would get close deal damage and drift apart and try to snipe the enemy, never a stale moment. I'm not sure why I had two spaceships and the turrets weren't really explained anywhere but I chose a ship and slapped some of them on it and I think they did a bit of damage. The ability that shot a million rockets was really cool and looked amazing so great job with that. I think the prologue was kinda long and not too engaging, a stark contrast to how fun the encounters were but I do understand it's need, perhaps starting with an encounter immediately, then sprinkling the "story" missions in-between to break it up could work. The game looks amazing and you've done an amazing job with how it looks and plays. What do you plan on adding next?
I'm glad you enjoyed the game. Thanks for playing! The main story is intended to deliver tutorials, at least in the beginning. I realize it can be a bit dull - especially for the first one - so this is something I will improve. There are some mechanics not covered yet, but they will be added in future story content. But yeah, encounters are designed to be played purely for fun - so the current focus is creating a game mode of procedurally generated encounters for the next major version.
Hey JasX, this was my first time playing your game, or any game in the genre for that matter so I don't know if my feedback can be useful to you. I really liked the visuals, and how the story is presented as a VN. Control wise I thought right click, and left click should be swapped around, but I have no idea what is the standard in those kind of games. There were few times when looking around the map, I lost track of where the ship is, so maybe a button to centre the camera on your ship would be good. The movement felt slow to me, but I guess it is just that kind of game.
I disliked how the jamming/hacking screen effect was happening A LOT, and I think it would be better if it did not effect the whole UI.
It's not my type of game, but I think it looks good.
Hey, thanks for trying the game. Yeah, you are not the only person to complain about the sensors visual effect. There is a way to center the camera on your ship, but it could be explained clearly - I will make a note for it. Thanks for your feedback, I appreciate it!
- camera does some funky movements at extreme angles
- the transitions between submenus (ammo, turrets) are too jarring, to the point where instant would be preferable - VN intro feels out of place after all the hi-tech setup - the mouse scroll needs at least 4x the sensitivity (slider?) - "inspect weapons platforms" no idea where, had a yellow circle where to click before, now I'm expected to know what the game is talking about -- found it by randomly scrolling around the map, zoom out feels limited - captain getting soloed by the first missile seems comedic but unintentional - the game told me how to switch targets, but I forgot, swithing modes is always on the screen, would be nice to be able to look it up the same way - the pixelly sensor jam thing is too frequent - skipped through the dialog, no idea what my next goal is (something about no time to disarm in mission 2) - exploded all the mines around, there's a yellow circle around the "cargo" area, but I can't seem to do anything to it, tried shooting and moving on top of it - everythings burning, am I meant to leave (no objective in the UI), can't leave, guess I'll just kill myself and reset to read what was said - took a while to burn fully - I can see the objective now, bugged out before? - feels weird having missile launch on RMB when its used so infrequently - "good job, we can jump when the fuel cell is in place" and there's a blue mark on my ship, how do I jump? am I just retarded, reset one more time - did the exact same things and now an "Escape" button appears - combat isn't as hard as it is tedious, landing 55 missiles in a row and doing like 40% damage doesn't seem rewarding, would prefer fewer and harder to hit shots doing most of the damage - the music is always extremely up beat even when I'm reposition far away from the enemy, doesn't seem in tune with what's happening - maybe that's because I had no upgrades at all, still had no chance of losing - bought out all flak guns, upgraded a few, had too much money, didn't bother spending it - two ships now, still too easy and I don't even remember how to swap targets - 4 encounters done haven't lost yet and I don't feel like I'm playing that well, so there's little motivation to get better - canceling Q messes up the camera, I want it to return to where it was - finished story + encounters
The game is AA tiers of well made, it's immersive and smooth for the most part, I just wish it was more skill-heavy, to where my aim and navigation matters and or is rewarded more.
Thanks for the detailed feedback! It's really interesting to see the thoughts of a player as they play through the game. I hope you enjoyed the game and I will continue to improve it. Did you play on advanced difficulty too? If that is still too easy then I need to tweak it some more
>Mission has the first mission beat itself? I fired the first shot and right after the cutscene I won
>Battle had it where I could never capture point B even after killing 10+ enemy ships
>Nothing saying how to focus on an enemy ship, so I accidentally focus on random areas or ships when I don't want to, saying how this works would be helpful, but I figured it out on my own.
I like the animation when spending 50 of something to send all the missiles. That was fun. It needs work to get rid of all the bugs though.
Comments
I watched some miners die and blew up a few spaceships. The actual encounters were really fun and I liked that the missiles had to be aimed, giving a great feeling when hitting them. The battle also had a great flow where I would get close deal damage and drift apart and try to snipe the enemy, never a stale moment. I'm not sure why I had two spaceships and the turrets weren't really explained anywhere but I chose a ship and slapped some of them on it and I think they did a bit of damage. The ability that shot a million rockets was really cool and looked amazing so great job with that. I think the prologue was kinda long and not too engaging, a stark contrast to how fun the encounters were but I do understand it's need, perhaps starting with an encounter immediately, then sprinkling the "story" missions in-between to break it up could work. The game looks amazing and you've done an amazing job with how it looks and plays. What do you plan on adding next?
I'm glad you enjoyed the game. Thanks for playing! The main story is intended to deliver tutorials, at least in the beginning. I realize it can be a bit dull - especially for the first one - so this is something I will improve. There are some mechanics not covered yet, but they will be added in future story content. But yeah, encounters are designed to be played purely for fun - so the current focus is creating a game mode of procedurally generated encounters for the next major version.
Cool sounds great. Look forward to more :)
Hey JasX, this was my first time playing your game, or any game in the genre for that matter so I don't know if my feedback can be useful to you. I really liked the visuals, and how the story is presented as a VN. Control wise I thought right click, and left click should be swapped around, but I have no idea what is the standard in those kind of games. There were few times when looking around the map, I lost track of where the ship is, so maybe a button to centre the camera on your ship would be good. The movement felt slow to me, but I guess it is just that kind of game.
I disliked how the jamming/hacking screen effect was happening A LOT, and I think it would be better if it did not effect the whole UI.
It's not my type of game, but I think it looks good.
Hey, thanks for trying the game. Yeah, you are not the only person to complain about the sensors visual effect. There is a way to center the camera on your ship, but it could be explained clearly - I will make a note for it. Thanks for your feedback, I appreciate it!
- camera does some funky movements at extreme angles
- the transitions between submenus (ammo, turrets) are too jarring, to the point where instant would be preferable
- VN intro feels out of place after all the hi-tech setup
- the mouse scroll needs at least 4x the sensitivity (slider?)
- "inspect weapons platforms" no idea where, had a yellow circle where to click before, now I'm expected to know what the game is talking about -- found it by randomly scrolling around the map, zoom out feels limited
- captain getting soloed by the first missile seems comedic but unintentional
- the game told me how to switch targets, but I forgot, swithing modes is always on the screen, would be nice to be able to look it up the same way
- the pixelly sensor jam thing is too frequent
- skipped through the dialog, no idea what my next goal is (something about no time to disarm in mission 2)
- exploded all the mines around, there's a yellow circle around the "cargo" area, but I can't seem to do anything to it, tried shooting and moving on top of it
- everythings burning, am I meant to leave (no objective in the UI), can't leave, guess I'll just kill myself and reset to read what was said
- took a while to burn fully
- I can see the objective now, bugged out before?
- feels weird having missile launch on RMB when its used so infrequently
- "good job, we can jump when the fuel cell is in place" and there's a blue mark on my ship, how do I jump? am I just retarded, reset one more time
- did the exact same things and now an "Escape" button appears
- combat isn't as hard as it is tedious, landing 55 missiles in a row and doing like 40% damage doesn't seem rewarding, would prefer fewer and harder to hit shots doing most of the damage
- the music is always extremely up beat even when I'm reposition far away from the enemy, doesn't seem in tune with what's happening
- maybe that's because I had no upgrades at all, still had no chance of losing
- bought out all flak guns, upgraded a few, had too much money, didn't bother spending it
- two ships now, still too easy and I don't even remember how to swap targets
- 4 encounters done haven't lost yet and I don't feel like I'm playing that well, so there's little motivation to get better
- canceling Q messes up the camera, I want it to return to where it was
- finished story + encounters
The game is AA tiers of well made, it's immersive and smooth for the most part, I just wish it was more skill-heavy, to where my aim and navigation matters and or is rewarded more.
Thanks for the detailed feedback! It's really interesting to see the thoughts of a player as they play through the game. I hope you enjoyed the game and I will continue to improve it. Did you play on advanced difficulty too? If that is still too easy then I need to tweak it some more
Felt really polished and professional! Looking forward playing more.
I'm glad you liked it, thank you!
I tied out the mission and battle type modes.
>Mission has the first mission beat itself? I fired the first shot and right after the cutscene I won
>Battle had it where I could never capture point B even after killing 10+ enemy ships
>Nothing saying how to focus on an enemy ship, so I accidentally focus on random areas or ships when I don't want to, saying how this works would be helpful, but I figured it out on my own.
I like the animation when spending 50 of something to send all the missiles. That was fun. It needs work to get rid of all the bugs though.
Thank you for playing and reporting the bugs! I will work on improvements based on the feedback.
very cool love all the feedback the game gives from explosions and the score at the end of the level
Thanks for playing!