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(+1)


I killed some soimen and a big octopus after becoming god with upgrades. The enemies spawn at a good rate and it's fun to shoot them. The duck is cool but why does it have no eyes, kinda creepy. The upgrades seem a bit op, I'm sure if you decreased them a bit they would be more balanced. The octopus fight was cool and looked good visually. What are your plans for this game going forward?

(+1)

Yeah, the upgrades were basically just a proof of concept of getting XP from killing enemies

I want to make some assets to populate the levels with props, and design more enemies and bosses. But it will also depend on what other anons contribute.

Thanks for the feedback!

Can I contribute? 

(+1)

Sure!, the repo can be found here:

https://gitgud.io/cg22/agdg-unity-spike

We normally communicate via the /agdg/ thread or just by opening an issue in the repo; feel free do whichever you prefer.