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(+1)

Yeah, the upgrades were basically just a proof of concept of getting XP from killing enemies

I want to make some assets to populate the levels with props, and design more enemies and bosses. But it will also depend on what other anons contribute.

Thanks for the feedback!

Can I contribute? 

(+1)

Sure!, the repo can be found here:

https://gitgud.io/cg22/agdg-unity-spike

We normally communicate via the /agdg/ thread or just by opening an issue in the repo; feel free do whichever you prefer.