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agdg-collab-v0.1

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A member registered May 04, 2022 · View creator page →

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Sure!, the repo can be found here:

https://gitgud.io/cg22/agdg-unity-spike

We normally communicate via the /agdg/ thread or just by opening an issue in the repo; feel free do whichever you prefer.

Yeah, the upgrades were basically just a proof of concept of getting XP from killing enemies

I want to make some assets to populate the levels with props, and design more enemies and bosses. But it will also depend on what other anons contribute.

Thanks for the feedback!

It's sad that the game was unplayable due to the input bug.

Thanks for the feedback though, it'll be more robust next DD.

(1 edit)

Both the exp system and the boss were quite rushed to get them into DD, hopefully we can make them better for the next one!

Thanks for playing!

Nice art and music, very cool. Maybe remap the attack to something that won't bring up the windows sticky keys prompt, it makes the game unplayable.

Nice story! It felt a bit predictable at times but the variety of endings was cool.

Very nice graphics and interesting gameplay. I only played the first 14 levels, found them a tad too easy (maybe it picks up in difficulty afterwards).

I played until there were no more upgrades to get

Even though it's not really my type of game, I still had fun collecting stuff. Pretty good!

Very cool atmosphere, nice art and music. Played a couple of floors, maybe they are too big? Or maybe it just feels that way because the content repeats too much within the floor.