I finally got around to modeling and texturing the main character, now 2-3 more to go... I'm probably just gonna double down on the first design and not stray too far with Gigantimus. I used the same shader I've been using since... Train Trip. Which was my first project in Godot and wow only one year ago? Just modified the same shader a lot to get the most mileage out of it. It merely takes two textures and celshades between the two rather than just pure color. You can do some neat stuff like the hair shine disappearing in shadow or eyes glowing in the dark wind waker style. Best of all you get complete control of the colors and can even use it with sprites using Material Overrides.
Managed to test out blinking. Because uhh robots need to liquify their camera eyes too you know.
The dirty secret is to offset the UVs by the percentage of total textures on a sheet. Pretty sure they did this for Megaman Legends.
Since most of the visual novel parts are going to be first person, I imagine there will be wayyyyy more faces to use for animations.
Here's a devlog that goes over some of the rigging stuff and how stuff is in motion. I recently got a new computer and started using it, so apologies if audio is a bit different or something is off.