This is a little devlog I'm doing for "Gigantimus ZX - Love Never Rusts". I've partnered with the composer (Cowberry) of the last game I worked on once again and we brainstormed a bit while the stream was going on. We've centered around a sort of 1980s anime styled game featuring dating sim elements and a mecha third person shooter where you defend a beach town / seaside resort where you do said dating sim elements.
Not quite vapourwave, but more of a specifc city pop aesthetic that we're going for
You control Avergmus trying to win back the affections of Singuliera but the story is actually centered on Damian watching from afar trying to steal information about how to also get Singuliera's affection but rewinding time whenever the player fails. Also Damian has rewinded time so far back that the characters are now on a small japanese island in the 1980s also you have no memory of him. I don't even know if we need that justification but hey, an excuse to have payphones and CD stores.
This one shot in Akira oddly fascinates me. An interior I hope to reproduce with its purple hazey tiles and bulky appliances.
Last year I did some very long commentated dev log videos on "I Saved the World but My Girlfriend Got Turned Into a Sword" . This year I'm just going to record an occasional quick 10 minutes and ramble on about what I've done up to the current point sorta like a live update. As someone with a huge fixation on wanting to cover every last detail (usually with brackets), I'm trying to just hit the main points of what I accomplished and just show the game in its current state incrementally.
So far I recorded 2 devlogs shortly after the stream ended. I'll probably update sporadically on how it goes.
(Btw I'm looking for a 3D artist to help on texture/modeling if anyone wants to collab)