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(+1)

Really awesome entry! Had alot of fun finding what upgrades worked the best. Imo getting speed twice is a god send, means you can fire while out running the enemies. 

The game play feels very vampire survivors, not sure if that was a main influence or not but even so this was a cool take on the idea and really fun execution! My first three runs died when I got surrounded, but I still had fun stacking scythes during those runs haha. My winning run started with 2 speed levels that just grabbed all the guns I could. Very fun and very addicting!

The 1 bit style is very nice, and the sprite work was adorable! Just all around really great work!

Some minor changes I would have loved to see however:

- the one bit style means in the late game when thing are super hectic enemies, particles, and pickups can start to blend together a little bit, was kind disoriented, would be nice if the enemies were red or another color so they stand out amongst the chaos.

- I think it would be great if the there was an attract orb equivalent upgrade, basically a upgrade to increase your pick up range, its just a very satisfying upgrade. to have

- I got disoriented by the UI casting the light effect, created this very weird effect that the top of the screen was lit, yet enemies still faded in when they approached from that way. But I am not a post processing expert so I have no idea how hard it would be to have the UI be excluded from it.

But Honestly those are minor nitpicks in the end.
The game was fun, addicting, and stylish.
Very great work

(+1)

yeah i agree with the chaotic nature of end game part of me likes it and part of me doesnt, i want to keep the 1 bit style but still find a way to highlight the enemies.

UI is an easy fixed il just stop the bloom from affecting it.

Thanks for playing!!