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A jam submission

10 Minutes of HellView game page

Submitted by Bertie — 6 hours, 58 minutes before the deadline
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10 Minutes of Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#203.8463.846
Enjoyment#213.9233.923
Overall#373.6923.692
Presentation#783.5383.538
Concept#863.4623.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 (Me), https://discord.gg/p6VchFDQJc

Software used
Unity, Photoshop, sfxr

Use of the limitation
Survive for 10 minutes

Cookies eaten
0

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Comments

Submitted(+1)

I played 2 full rounds and 3 failed attempts. Which already means I spent like 30 minutes on your game so needless to say that it was quite enjoyable. Although I do have some suggestions to make:

First off: It is really difficult to tell where the cursor is since everything is black and white and there are so many particles and stuff going on.

Also it would be good to have some kind of information about weapon stats.

And lastly, I would have liked an optional "endless" mode after 10 minutes. It took about 9 minutes to finally gain crowd control, would be interesting to see how much more powerful you could become and maybe even afk the enemies using a whole lot of scythes.

Developer

Thanks, im glad you enjoyed it and all great suggestions, il be posting an updated version soon as the voting period ends.

Submitted(+1)

The shooter was so cool ! I like the way you did the light and the black and white environnement

Developer(+1)

Thanks, i wanted to focus more on gameplay than art or audio this jam so im glad it turned out well!

Submitted(+1)

This is a pretty fun shooter rougelike. The minimalist art serves it well and it has some nice juice. Managed to kill some time with it. Good stuff!

Developer

Thanks, i enjoyed making it!

Submitted(+1)

this game is pretty fun! Even though some of the individual elements were lacking, this gameplay in itself is extremely enjoyable. But, my main concern is the lack of variety, as all 3 of the runs I managed to win it was because I had like 6 scythes or 6 guns

Developer

Yeah its very small in scale as i didnt want to have another crunch jam, i may come back to it and finish it off, adding more variety and new enemies. Thanks for playing & rating!

Submitted(+1)

Juicy and fun as hell! I’m bad mixing colours I should try one this kind haha

Developer

Thanks! Yeah i decided to focus on gameplay not art or audio, i think it paid off.

Submitted(+1)

I don’t have any other comments that hasn’t been said by anyone else, but definitely super fun!! Sure some things could be touched up visually and stuff for clarification, but overall really fun!

Developer

Thanks! i really enjoyed making this game, as its just a basic concept it was easy to make and didnt have to crunch or bug fix at all. Though there is alot of improvements that are needed.

Submitted(+1)

Really awesome entry! Had alot of fun finding what upgrades worked the best. Imo getting speed twice is a god send, means you can fire while out running the enemies. 

The game play feels very vampire survivors, not sure if that was a main influence or not but even so this was a cool take on the idea and really fun execution! My first three runs died when I got surrounded, but I still had fun stacking scythes during those runs haha. My winning run started with 2 speed levels that just grabbed all the guns I could. Very fun and very addicting!

The 1 bit style is very nice, and the sprite work was adorable! Just all around really great work!

Some minor changes I would have loved to see however:

- the one bit style means in the late game when thing are super hectic enemies, particles, and pickups can start to blend together a little bit, was kind disoriented, would be nice if the enemies were red or another color so they stand out amongst the chaos.

- I think it would be great if the there was an attract orb equivalent upgrade, basically a upgrade to increase your pick up range, its just a very satisfying upgrade. to have

- I got disoriented by the UI casting the light effect, created this very weird effect that the top of the screen was lit, yet enemies still faded in when they approached from that way. But I am not a post processing expert so I have no idea how hard it would be to have the UI be excluded from it.

But Honestly those are minor nitpicks in the end.
The game was fun, addicting, and stylish.
Very great work

Developer(+1)

yeah i agree with the chaotic nature of end game part of me likes it and part of me doesnt, i want to keep the 1 bit style but still find a way to highlight the enemies.

UI is an easy fixed il just stop the bloom from affecting it.

Thanks for playing!!

Submitted (1 edit) (+1)

Nice way of flipping the limitation.

Visuals we're very nice, audio as well. The gameplay was enjoyable, stayed for the entire 10 minutes :)

Small suggestion by me: maybe communicate what the upgrades do, for example: I had no idea how the gun upgrades work, I just skipped them entirely on my final playthrough, because at least as I understood, they would just replace my current gun, with no apparent benefit. To be fair, having some obscurity on the upgrades, made me try them all, so there should be some balance in that regard.

I think you have ideas for the future already, if you plan on developing further: more enemies and upgrades are the obvious suggestions :D maybe some dynamic level/map events, could be a fun additions as well.

Overall great game <3

Developer

I plan on continuing it to a finished game, rather than really expand it as i already have a pretty big proj in the works.

Submitted(+1)

Enjoyment: This was a tricky rating, i at first I almost left in a minute or so. but then I got an upgrade and that gave me enough interest to go on. The joy came from stacking more and more upgrades.

Concept: I love a Rogue shooter. If there was more movement options I'd be a lot happier. It is rough to have a rogue shooter and feel like a slug. Not the worst thing though. Still a great concept.

Presentation: Visuals were subtle and concise, and Audio matched the vibes as well. Well done.

Limitation: This is a brilliant use of the limitation, where most might think of a timer being short to be worse. Having to survive for such a time inverses that expectation.

Great Jam Dude!

Developer

Thanks man! there is a speed upgrade in the level up but its not very appealing went its next to guna and abilities, i will defo take you feedback and work on improving the movement! thanks for playing!

Deleted post
Developer

Thanks, i will be adding some more abilities and weapons also balancing them abit more and adding some more feedback like a hurt sfx when you get hurt and maybe colour palette unlocks.

Submitted(+1)

It can be a bit tricky to tell when you're getting hit by something with all the particles everywhere, some kind of vfx to show that you got hit would help a lot, aside from that very fun game, feels very re-playable

Developer

Yeah 100% agree, i was ment to add hurt sfx and a red flash on getting hit but if im being totally honest i just wanted to get back to my main project so i just submitted as is, i will defo revisit it in a few days to add those thanks!

Submitted(+1)

Could've used more frogs.

Developer

the player character is a frog, though its unclear as the personal goal for this jam was to focus on gameplay not visuals or audio like i normally do.

Submitted

Mostly joking, I thought you did a great job on the game